New Opportunities for Assistive Technologies in an Interconnected Environment
While Assistive Technologies providers have historically promoted standalone user-centered solutions, much potential exist for assistive technologies innovators to leverage the Internet of Things, Smart Homes or Smart Cities innovations as…
Accessibility Policies & Practices for Inclusive Enterprise Metaverses
As immersive or extended reality (XR) technologies become more mature, enterprises have begun to implement enterprise metaverses to address key challenges like adapting to hybrid work, training and upskilling distributed…
Advocates’ Perspectives on Future Directions for Digital Accessibility Innovation
Living with a disability often brings invaluable insights regarding potential innovations and risks of technology design. This session will bring together a diversity of perspectives and backgrounds to discuss the…
Panel Discussion
Panelists Debbi Harris, parent, Minnesota Kate Olson, self-advocate, Virginia Andy Arias, Advocate/ADA SME Moderator Tawara Goode, Georgetown University UCEDD and National Center for Cultural Competence
Plenary Panel: Innovation Meets Accessibility
A review and discussion of the most recent information technology innovations with the greatest potential impact on accessibility solutions for seniors and persons with disabilities. Session Chair: Andrew “AJ” Johnson,…
Plenary Panel: Partnerships in a Fast-moving Innovation Landscape
Innovative products and services entering the M-Enabling marketplace are driven by a wide variety of partnerships among assistive technology vendors, non-profit organizations, venture capitalists, government entities and academia. This session…
Cognitive and Aging
This session will cover solutions to the challenges experienced by seniors in interacting with digital interfaces and when using alternative modes of communication. Presenters will share their perspectives on the…
Augmented Reality
Augmented Reality (AR) applications, wearable devices and services provide users with a live direct or indirect view of their physical, real-world environment whose perceived elements can be “augmented” across multiple…
